Monday, June 16, 2008

Modern Magic's First Game

“Flight 271” is a top-down, 2D shooter that is my tribute to old-school space shooters. The objective is to blast your way through five levels until the end-all-be-all final confrontation with the big boss that represents all things evil.

And….that’s it.

Keeping with the company’s mission statement, there is a story attached; you play a single pilot who has obtained data needed to bring down the vile Tethoy alien race, who has long controlled the galaxy. Of course, they’re not gonna let you go without a fight, and they’ve sent all sorts of baddies to bring you down before you escape—one of which is meant to scare the holy hell out of the player. It’s part of a trilogy I’m writing with Jake, who is planning the sequel, tentatively named “Survival Instinct” has the pilot continuing the story.

I’m also trying out a new business model. I want to release these games exclusively in what I call the “99 cent depot” which is, quite simply, casual games aimed at portably devices available for only ninety-nine cents. Now, as I’m using the Torque engine to make these games, I doubt Garage Games will let me get away with that, but the idea of making cheap, quality games that anyone can play is something I’d like to explore.

If I have my way, I’d like to make this trilogy available for portable phones more than anything else. To be bluntly honest, there’s no originality here; my concept is inspired by the kind of games I used to play when I was a kid. The goal is not to make a ton of money. It’s to say that this company finishes what it starts. Considering what’s been put on Xbox Live and the like, I don’t know if I can compete. Not that it’s gonna stop me from trying. ;)

Going into this, I’m a little conflicted. I don’t like putting something out that doesn’t seem like it needs a lot of effort (then again, I haven’t put it together yet), and I really don’t like putting something out that doesn’t offer a deep story (I suppose something is better than nothing, tough).

But at least if we accomplish this, I’ll have proven that I do know how to make games, and I guess you have to crawl before you can walk, right?

Development is supposed to begin roughly August 1st, I’ll post updates.

0 comments: